0.32″ SVGA Micro OLED Display
Typical use: FPV goggles, compact near-eye modules and small optical systems.
DisplayMan supplies Micro OLED display modules — also known as OLED-on-Silicon, OLEDoS or OLED microdisplays — for AR glasses, VR headsets, electronic viewfinders, FPV goggles, HUD systems, microscopes, thermal imaging viewers, medical optics and other compact optical products.
This page focuses on the Micro OLED display module itself: available size directions, resolution, brightness, panel interface and product-selection logic.
Micro OLED Display Modules are the image-source products. Driver boards and optical engines are related but separate product categories. Select the display module first, then match the electronics and optics around the final near-eye system.
The current public product range covers compact 0.32-inch through 1.3-inch OLED-on-Silicon displays, from SVGA and XGA through Full HD, UXGA, 2.5K and 3.5K resolution classes.
Typical use: FPV goggles, compact near-eye modules and small optical systems.
Typical use: Camera EVF, microscope and optical viewfinder.
Typical use: AR glasses, HUD systems, EVF modules and optical R&D.
Typical use: AR / VR headsets, medical imaging and optical R&D.
Typical use: AR headsets, high-brightness optical systems and HUD modules.
Typical use: VR headsets and compact high-FOV optical systems.
Typical use: AR / VR optical systems, FPV headsets and professional imaging.
Brightness, interface and other specifications can vary by model, configuration and supply condition. Final availability and driver-board compatibility should be confirmed for the selected project.
| Display Size | Resolution | Brightness Direction | Panel Interface | Typical Application |
|---|---|---|---|---|
| 0.32″ | 800 × 600 SVGA | 2000 cd/m² | MIPI / RGB | FPV goggles, compact near-eye modules and small optical systems |
| 0.39″ | 1024 × 768 XGA | 600 cd/m² | RGB | Camera EVF, microscope and optical viewfinder |
| 0.49″ | 1920 × 1080 Full HD | 1800 / 3000 / 20000 cd/m² option review | MIPI | AR glasses, HUD systems, EVF modules and optical R&D |
| 0.5″ | 1600 × 1200 UXGA | 1000 cd/m² | MIPI | AR / VR headsets, medical imaging and optical R&D |
| 0.6″ | 1920 × 1080 Full HD | 6000 cd/m² | MIPI | AR headsets, high-brightness optical systems and HUD modules |
| 1.03″ | 2560 × 2560 2.5K | 1800 / 3000 / 20000 cd/m² option review | MIPI | VR headsets and compact high-FOV optical systems |
| 1.3″ | 3552 × 3552 3.5K | 4000 cd/m² | MIPI | AR / VR optical systems, FPV headsets and professional imaging |
Do not select a Micro OLED module from resolution alone. The display is part of an optical system, so the correct model depends on how the image will be magnified, how much light the optics lose, and how much physical space is available.
Application → Optical Architecture → Field of View → Display Size → Resolution → Brightness → Interface → Driver Board → Mechanical Integration
In enclosed optical paths, extremely high panel brightness may not be necessary. Image quality, contrast, resolution and thermal behavior may be more important than maximum luminance.
Combiners, beam splitters, polarizers and folded optical paths can reduce the light reaching the eye. High-brightness Micro OLED directions become more relevant when the optical architecture has significant loss.
The brightness value on the Micro OLED specification describes the display source, not the final image after lenses, mirrors, polarizers, combiners or other optical elements.
A higher-resolution microdisplay does not automatically create a better near-eye product. The optical engine must be able to resolve the additional detail, and the final FOV and magnification determine how much pixel density the user actually sees.
Useful for EVF, FPV, compact viewers and optical instruments where size and system simplicity are more important than Full HD-class detail.
Strong mainstream directions for AR, HUD, EVF, FPV and many OEM near-eye products requiring higher perceived detail.
Relevant for high-FOV, binocular VR, premium imaging and advanced optical systems where very high pixel density is justified.
The Micro OLED module's panel interface is not the same as the customer's external video-input connector.
| Interface Layer | Typical Direction | What It Means |
|---|---|---|
| Micro OLED Panel Interface | MIPI / RGB | The native electrical interface used by the selected microdisplay module. |
| Driver Electronics | Model-specific conversion / control | Matches the host signal to the Micro OLED panel and manages display timing / control. |
| External Video Input | HDMI / Micro HDMI / Type-C / CVBS / other project input | Normally provided through a matching driver board rather than directly by the Micro OLED panel. |
A Micro OLED display module normally cannot be connected directly to HDMI or Type-C. If your prototype needs an external video input, select the Micro OLED module and driver board as a matched system.
Compact FHD and high-brightness directions can be reviewed with Birdbath, prism, combiner or other AR / HUD optical architectures.
High-resolution 2.5K and 3.5K directions are relevant for binocular systems, high FOV and compact Pancake optical architectures.
Compact XGA, Full HD and higher-resolution modules support cameras, drones, viewfinders and professional imaging systems.
Compact Micro OLED modules provide high contrast, fast response and low-latency image-source directions for real-time FPV viewing.
Micro OLED can serve as the image source inside microscope eyepieces, medical viewers and specialized optical instruments.
Compact self-emissive Micro OLED modules can be integrated into thermal imagers, inspection equipment and portable optical instruments.
| Product Category | What It Contains | Choose It When |
|---|---|---|
| Micro OLED Display Module | OLED-on-Silicon microdisplay / image source | You already have the required electronics and optical architecture or are selecting the panel first. |
| Micro OLED Driver Board | Signal conversion, timing, control, power and external input support | You need HDMI, Type-C, RGB, MIPI or another host-interface path for prototype or OEM integration. |
| Micro OLED Optical Engine | Microdisplay combined with lenses / prisms / mirrors / optical mechanics | You need a usable virtual image module rather than the display panel alone. |
| Near-Eye Display Solution | Display + electronics + optics + mechanics system review | You know the final product but do not yet know which display, driver and optical architecture to use. |
A fully custom Micro OLED semiconductor panel from zero is normally not practical for ordinary OEM projects because of semiconductor-level development cost and lead time. The practical route is to select an available Micro OLED display module and customize the surrounding system.
Continue deeper into the Micro OLED product ecosystem.
Micro OLED DisplaysParent Micro OLED product family covering display modules, driver electronics and optical-engine directions.Micro OLED Driver BoardsDriver electronics for monocular, binocular, HDMI, Type-C, MIPI and project-based systems.Micro OLED Optical EnginesIntegrated display + optical module directions for near-eye applications.Choose when the complete system problem is more important than a single component.
Near-Eye Display SolutionDisplay + driver electronics + optics + mechanics system engineering for AR, VR, EVF, FPV and optical products.OEM / ODM Display Engineering & PrototypingPrototype evaluation and product integration around available Micro OLED platforms.Start from the final device when the correct Micro OLED module is not yet known.
All Display ApplicationsBrowse DisplayMan applications by final use case.Industrial Equipment & HMIRelevant to selected inspection, medical and professional optical equipment.Send the final application and optical requirement first. DisplayMan can compare the available Micro OLED modules and recommend the most practical display direction before driver-board and optical-engine selection.
A Micro OLED display module is a very small OLED-on-Silicon microdisplay used as the image source inside near-eye and optical systems such as AR glasses, VR headsets, EVF, FPV goggles, HUD systems and optical instruments.
No. Standard OLED is normally a direct-view display built for phones, monitors or signage. Micro OLED is built on a silicon backplane and is designed for very high pixel density in optical systems.
Choose the size together with resolution, brightness, interface, optical magnification, field of view and mechanical space. The physical display size should not be selected independently from the optical engine.
0.49-inch and 0.6-inch Full HD directions are strong starting points for many AR projects, but the correct choice depends on brightness, optical efficiency, field of view, eye box, mechanical size and the selected optical architecture.
High-resolution directions such as 1.03-inch 2560 × 2560 and 1.3-inch 3552 × 3552 are relevant for demanding VR and high-FOV systems. Final selection also depends on refresh rate, binocular architecture and optics.
Not necessarily. The display module and HDMI or Type-C driver electronics are separate system elements and must be matched to the selected Micro OLED model.
Usually no. A suitable driver board or signal-conversion architecture is required between the host source and the Micro OLED interface.
The public reference directions in this product family include MIPI and RGB. HDMI, Type-C and other external source inputs are normally handled through a matching driver board.
No. Required brightness depends on the optical architecture and total optical loss. Enclosed EVF or VR systems may need less panel brightness than AR, HUD or Pancake systems with higher optical loss.
No. Resolution should match display size, field of view, optical magnification and the final application. Higher resolution increases system requirements and may provide little benefit if the optics cannot resolve the additional detail.
Usually no. Micro OLED projects should start from available semiconductor display platforms. Customization is normally focused on driver electronics, cable, optical engine, mechanics and system integration.
Provide the application, preferred display size if known, required resolution, brightness, interface, field of view, optical engine requirement, mechanical space, quantity and project stage.
Send the application, display size, resolution, brightness, optical requirement, interface and quantity.
Start with the display module — but select it around the complete optical system.
Application → Optics → Display Size → Resolution → Brightness → Interface → Driver Board
Provide the application, required size, resolution, brightness, interface, optical requirement, quantity and project stage.
Please share your application, display size, quantity and project background. We will review the most practical display direction.